I’m no slouch, but I’m certainly no master at the game of StarCraft II. The author of Shokz Guide for StarCraft II is a master, though, and it shows through his elaborate, in depth knowledge of the overall game, its units, and the minute-to-minute strategic decisions that create wins and losses. I know I certainly learned a few things from his expertise, and considering the amount of information packed into this guide, I’m fairly certain just about any reader could stumble across something enlightening, from the lowest of bronze league players to the upper echelons of diamond league.
The Shokz Guide completely ends any confusion about which units are best suited for which situations. The long list of counters for and against each unit are nice, but for most readers of the guide, will be largely known already. What was new to me, and what I’m sure will be new to several others, was the analysis of how each unit does against all three races, as a whole. Sure, each unit can be useful in some way against any race, but this kind of guidance speeds up the process of trying to break down enemy weaknesses over the course of a game. Once you know what race your opponent chooses, you can use the information given in this guide to create a basic game plan for which units you want to produce, and exactly how you want to use them.
I was also impressed by how certain basic elements of the game were explained, and their importance stressed. You can get a good idea of how you should prioritize tasks and goals within the short-term and long-term in every game. The need to expand, and how it affects the game, is in particular made clear. Players are made to understand not only the economic gain made through expansion, but the advantage to be had by denying resources to your opponent. The game is made out to be a game of gaining an advantage, either in army size or resource collection rate, and doing everything you can to preserve that advantage long enough to be able to strike and win the game decisively.
If you’re inclined to pursue the many achievements to be had in StarCraft II, the Shokz Guide has you covered, too. Detailed mission strategies for the Wings of Liberty Campaign are gradually being posted, and if followed, are sure to lead to victories on even brutal difficulty. Specific achievements are addressed in another special section, a solid and welcome addition.
I really benefited from having the game broken down so simply and clearly. Using the information in the guide, I was able to test different strategies and units in actual games and begin to understand the mechanisms at work that determine whether or not my plans end up successful or not. The Shokz Guide is a must read for any StarCraft II player looking to rise in the ranks, or for any player who is just frustrated and tired of losing. It’s an easily accessible read from which even experienced players could learn a thing or two.









